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Title: May 27th Patch Notes
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UnoX
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Rank:none
Score: 89
Posts: 23
From: USA
Registered: 05/26/2008

(Date Posted:05/28/2008 19:43 PM)

These are the official patch notes, but some users have tracked some changes that are not documented in this official patch note
List of Undocumented patch changes for the May 27 patch
General

* Grouped players that are apprenticed will now get their kill XP capped to the correct level.
* Characters should now always get zoned back from a PvP game
* Characters should now be able to move away from their spot, without the server thinking that they are hacking
* Using a lower rank ability should not lock up your character anymore

Quests

* Players should no longer lose destiny quests if their quest log is full
* Corrected some typos in various quest texts
* Updated directions in the quest "A Dangerous Challenge"
* The flame on the Torch of Eiglophian will now die after a while in Fields of the Dead.

Playfields

* Fix a lot of graphics lag issues caused by particles in Tarantia Noble, Field of the Dead and Eiglophian Mountains which should result in much lesser lag in those playfields

Player Characters

Necromancer

* Necromancer - you no longer lose the Cannibalism spell when investing the second feat

Guardian

* Guardian - Fixed a problem where the third rank in Counterstrike Stance was not giving you the damage shield while in defensive stance.

Bear Shaman

* Bear Shaman should now correctly recieve Blood Flow (Rank 3), Claws of Stone (Rank 2), and Spirit of the Bear (Rank 2) at level 40. (Note: If you are past level 40, you will gain these spells at level 45, 50, or 55 instead.)

Dark Templar

* Feat - the Dread Shadow pet will successfully spawn again.

NPCs

* Ragall the food and drink merchant has received a fresh stock of merchandise.
* Ranger archetype NPCs will no longer cause issues with the player's HP displayed incorrectly.

Crafting

* Bow/Crossbow now require wood
* More than 50 alchemy items have been added to vendors

City Building

* Requirement checks and consumption of resources when building PVE city buildings should be fixed.

GUI

* Changed the chat colors to be more like what players are used from other games.
* The guild chat text is now green
* Removed the DirectX 10 option from the option panel.
* Removed the ‘Remove from Spellbook' functionality
* OOC chat channel should no longer be inactive after teleports.

A note about traders and banks

We are fixing the traders and the banks but some exploits would still be possible with the version we have now. We know how important it is to have traders and banks back in the game but the system must work absolutely correct before we put them live again. The possible exploits that would result when this is not ensured would lead to much bigger issues for all players.

Thank you for your understanding.

General

* Grouped players that are apprenticed will now get their kill XP capped to the correct level.
* Characters should now always get zoned back from a PvP game
* Characters should now be able to move away from their spot, without the server thinking that they are hacking
* Using a lower rank ability should not lock up your character anymore

Quests

* Players should no longer lose destiny quests if their quest log is full
* Corrected some typos in various quest texts
* Updated directions in the quest "A Dangerous Challenge"
* The flame on the Torch of Eiglophian will now die after a while in Fields of the Dead.

Playfields

* Fix a lot of graphics lag issues caused by particles in Tarantia Noble, Field of the Dead and Eiglophian Mountains which should result in much lesser lag in those playfields

Player Characters

Necromancer

* Necromancer - you no longer lose the Cannibalism spell when investing the second feat

Guardian

* Guardian - Fixed a problem where the third rank in Counterstrike Stance was not giving you the damage shield while in defensive stance.

Bear Shaman

* Bear Shaman should now correctly recieve Blood Flow (Rank 3), Claws of Stone (Rank 2), and Spirit of the Bear (Rank 2) at level 40. (Note: If you are past level 40, you will gain these spells at level 45, 50, or 55 instead.)

Dark Templar

* Feat - the Dread Shadow pet will successfully spawn again.

NPCs

* Ragall the food and drink merchant has received a fresh stock of merchandise.
* Ranger archetype NPCs will no longer cause issues with the player's HP displayed incorrectly.

Crafting

* Bow/Crossbow now require wood
* More than 50 alchemy items have been added to vendors

City Building

* Requirement checks and consumption of resources when building PVE city buildings should be fixed.

GUI

* Changed the chat colors to be more like what players are used from other games.
* The guild chat text is now green
* Removed the DirectX 10 option from the option panel.
* Removed the ‘Remove from Spellbook' functionality
* OOC chat channel should no longer be inactive after teleports.

A note about traders and banks

We are fixing the traders and the banks but some exploits would still be possible with the version we have now. We know how important it is to have traders and banks back in the game but the system must work absolutely correct before we put them live again. The possible exploits that would result when this is not ensured would lead to much bigger issues for all players.






UNOFFICIAL CHANGES MONITORED / FOUND BY USERS

General

  • Various framerate improvements
  • HP regen seem to work now
  • Crashes and Lag seem better in FoTD and other zones
  • No reported crash at exit
  • Some reports of shinier avatar textures (NEW)

Classes

  • Demonologist - Cooldowns added to Shockblast, Waves of flame, Living Firestorm, Inferno of Amber and Hellfire stream.
  • Necromancer - Unholy Hands - Only working, scaling spell we have gone from 0 seconds cooldown to 45 seconds - no mention in the notes.
  • Tempest of Set - Quicksand now has a 30 second cooldown
  • Tempest of set: idiol of set is now working as intented (1 up at a time)

UI changes

  • Group members now have a much larger and visible icon (blue potion bottle)
  • The select instance button is much bigger and move obvious.

Tradeskills and resources

  • Alchemist tier 2 quest unlocked

Mounts

  • Mammoths are faster and better turn
  • Speed on horses were scaled down
  • Mammoths are now as fast as horses

--------------------------------------------------------------
--------------------------------------------------
Tonight.
You.
--------------------------------------------------

Lungsh0t
1# 



Rank:Regular
Score:190
Posts:42
From: USA
Registered:05/26/2008

RE:May 27th Patch Notes
(Date Posted:05/29/2008 00:04 AM)

YAY for the fixing the group members on the map -
now if they will fix my "instance" list where it tells me which one I'm in, I'll be good.

--------------------------------------------------------------
-Lungsh0t

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